Core system
Coach a Fighter Stats Explained
Seven stats, each with the subtitle the game gives it. Quoted from the in-game Stats Explained panel.
Choose the wiki topic you need. Each page tracks confirmed mechanics and clearly labels what is still unverified.
Core system
Seven stats, each with the subtitle the game gives it. Quoted from the in-game Stats Explained panel.
Core loop
Assign, repeat, hit the cap, fight. The rhythm the whole game is built on.
Progression
Four leagues, the exact roster requirement for each, and why the top one pays ten times the Legend rerolls.
Acquisition
Three reroll types, three sources, and one widely repeated mistake worth correcting.
Economy
What the Money Shop sells, what it costs, and which upgrade to buy first.
Economy
Wagering Cash on fight outcomes: what is confirmed, and what nobody has published.
Collection
A whole collection axis that the rest of the web has not written about at all.
Endgame
A G.O.A.T Challenge exists in the world. Here is what can and cannot be said about it.