How many trainings to raise Overall by 1?
Ten. The in-game panel states Overall goes up +1 every 10 trainings, and ten is also the cap before a fighter must take a match — so one point of Overall is exactly one full cycle.
Overall rises +1 every ten trainings, and ten trainings is one cap cycle. That single relationship makes progression in this game arithmetic rather than guesswork. Pick your goal, tell it where you are, and it works out the next move from the numbers the game actually shows.
Your roster is the blocker, not your fighter. The second league needs two fighters averaging 70+ Overall — a single strong card unlocks nothing. Take the free second slot from the tutorial and start running the new fighter through training blocks in parallel. Alternating two fighters uses cycles you are currently throwing away, because a benched fighter earns no Overall.
FAQ
Ten. The in-game panel states Overall goes up +1 every 10 trainings, and ten is also the cap before a fighter must take a match — so one point of Overall is exactly one full cycle.
It depends on where your two fighters start, but the arithmetic is fixed: each point of Overall is ten trainings plus a match, and the gate is an average of 70 across two fighters.
No. Nothing here reads your Roblox account — it works from the numbers you enter and the values read off the game's own panels. It is arithmetic you could do yourself, laid out so you do not have to.