Hands check · Checked against the live game on 2026-08-05.
Update1!25,000 Cash · 10 Real Rerolls · 5 Legend Rerolls
Release!25,000 Cash · 10 Real Rerolls · 1 Legend Reroll
Updated 2026-08-05 — game facts and link status checked
Seven stats, 262 catalogued fighters, real rarity colours and league OVR gates — every number here was read off a gameplay screen and carries the timestamp it came from.
262
Fighter Index entries
Read off the in-game Index, not the store blurb
7
Trainable stats
Overall, Power, Endurance, Stamina, Dex, Agility, Reach
10
Trainings, then a match
Hard cap stated by the game itself
2
Working codes
50,000 Cash · 20 Real · 6 Legend rerolls
Freshness center
The homepage surfaces the latest verified set and sends players into the dedicated codes page.
Hands check · Checked against the live game on 2026-08-05.
Update1!25,000 Cash · 10 Real Rerolls · 5 Legend Rerolls
Release!25,000 Cash · 10 Real Rerolls · 1 Legend Reroll
Updates
Game facts, code status, and official links each have a dated entry so changes are easy to spot.
First publish. Content built from the Roblox games API plus a frame-by-frame read of published gameplay footage. Established on launch: the seven in-game stats with the game's own subtitles, the Fighter Index total of 262, the rarity tab colours, the Money Shop prices for the Gym Expansion and Training Cap upgrade, two Legend shop prices, the league unlock requirements and reward rates, and the 10-training cap. Open questions published alongside them rather than hidden.
Roblox API snapshot taken for this build: 1,872,890 visits, 7,471 favourites, 3,287 up / 465 down votes, 8 players per server, universe last updated 2026-08-05. Worth noting because several sites covering this game still quote a visit figure roughly a third of the real one, and one quotes a peak concurrent number well below what the API currently returns.
The game's title carries an [UPDATE 1] prefix and the Update1! code was added on this date, which is how the update's timing is known. Beyond that, no changelog has been published on the open web. Update-related features described elsewhere — a tournament mode, boss challenges with a G.O.A.T tier — trace back to a single low-view video description and have not been confirmed on screen, so they are listed as open questions rather than written up as patch notes. If the developer posts notes in the Discord, they will be summarised here with a link.
Tier preview
Start with the strongest current picks, then use the full tier list when you need ranking notes and update dates.
The second league needs two fighters averaging 70+ Overall, and Overall only rises +1 per ten trainings. Running one fighter while a second sits on the bench throws away half your available cycles. The free tutorial slot makes this cost nothing.
50,000 Cash, 20 Real Rerolls and 6 Legend Rerolls for thirty seconds of typing. Half the Gym Expansion and your entire starting Legend budget arrive in one go.
Capacity to develop more fighters in parallel, which is what league gates actually measure. Comes before the Training Cap upgrade at twice the price for exactly that reason.
Screenshots
Official screenshots from the Roblox experience page.




Core tools
Four pages that cover almost everything a new coach needs, in the order the game actually presents the problems.
Free rewards
Both live codes with exact rewards and the fixes for the "invalid code" message. Worth 50,000 Cash and 26 rerolls.
Core system
Overall, Power, Endurance, Stamina, Dexterity, Agility and Reach — quoted from the in-game panel, with the two stats other sites miss.
Planner
How many training blocks to the next league, and which upgrade to buy next, worked out from the numbers the game shows.
Collection
262 catalogued entries, the real rarity colours, and shop prices for the Legends we have observed.
Guides
Start with the first hour, then come back for the specific thing that is blocking you — a fighter that gasses out, a league you cannot unlock, or a bank balance that will not grow.
First hour
Codes, your first signing, the training rhythm, and your first win — in order.
Training
Watch the fight, diagnose the failure, train the fix. A lookup table instead of a stat list.
Economy
Every confirmed income source and every confirmed cost, with real numbers.
Progression
League gates are roster gates. Build for the average, not for one star.
Rerolls
Six Legend Rerolls is your whole starting budget. Here is when to spend them.
Troubleshooting
Four causes, ranked by how often they are the actual problem.
Wiki coverage
One page per mechanic. Where the game states a number we quote it and cite the frame it came from; where it does not, we say so instead of filling the gap with genre convention.
Coach a Fighter Stats Explained
Seven stats, each with the subtitle the game gives it. Quoted from the in-game Stats Explained panel.
Coach a Fighter Training and the 10-Session Cap
Assign, repeat, hit the cap, fight. The rhythm the whole game is built on.
Coach a Fighter Leagues and OVR Requirements
Four leagues, the exact roster requirement for each, and why the top one pays ten times the Legend rerolls.
Coach a Fighter Rerolls and Signing Fighters
Three reroll types, three sources, and one widely repeated mistake worth correcting.
Coach a Fighter Gym Upgrades and Shop Prices
What the Money Shop sells, what it costs, and which upgrade to buy first.
Coach a Fighter Betting Explained
Wagering Cash on fight outcomes: what is confirmed, and what nobody has published.
Coach a Fighter Shiny Fighters
A whole collection axis that the rest of the web has not written about at all.
Coach a Fighter Boss Challenges and G.O.A.T
A G.O.A.T Challenge exists in the world. Here is what can and cannot be said about it.
Source check
This site exists because the rest of the coverage for this game is prose without evidence. So the standard here is simple: official data is cited to the API that returned it, in-game numbers are cited to the frame they were read from, and anything unconfirmed is published as unconfirmed rather than smoothed over.
Official
Live title, creator, description, visit count, favourites, concurrent players, server size and update timestamps for universe 10429426791. This is what live stats on this site are pulled from, and it is why our player numbers differ from sites quoting a stale figure.
Official
The official description is the highest-priority source on this site. It confirms the card count, the three card families, PvP, betting, gym upgrades and the league ladder — and it carries the Release! code.
Official
Where the game icon and the single official promotional image come from. Both are self-hosted here rather than hotlinked, because the Roblox CDN URLs carry a limited cache window.
Official
Used to confirm the game's Discord invite resolves to a live server rather than a dead link copied between articles.
Community
Stat definitions, rarity colours, shop prices, league requirements and the training cap were read frame by frame from published gameplay recordings. Each fact on this site carries the video id and timestamp it came from.
Official means it came from a Roblox API or the developer's own description — published as-is. Observed means it was read off a gameplay frame, and it must carry a video id and timestamp or the site will not build. Unknown means nobody has seen it yet; the value stays blank and the page says so. There is no fourth level for "probably".
The signing screen shows an odds panel in-game, but the two readings circulating from gameplay videos contradict each other and neither has been reproduced. A percentage nobody can check is worse than no percentage, because people plan reroll budgets around it. It stays on the open-questions list until it can be screenshotted.
Three different stat lists circulate for this game and at least two are wrong. The official description names none of them, so it cannot settle the question. The in-game Stats Explained panel can, and it lists seven stats with their own subtitles. We quote the panel and show the screenshot.
Counts move. The Fighter Index read 262 entries during UPDATE 1 and the developer ships new fighters with updates, so that figure is dated rather than presented as permanent. The same applies to shop prices and live player counts.
Reroll odds. The full station-to-stat mapping beyond the Punching Bag. Whether "Random" is the literal in-game label for the base pool. The names of the second and third leagues. Whether Shiny is a rarity or a variant. Whether G.O.A.T is a tier or a boss bracket. Gamepass names and prices — the Roblox store API returns none for this universe. Whether the game is genuinely region-locked in the UK.
Coach a Fighter is created by LockLoaded and published on Roblox. Game artwork and screenshots remain their copyright and appear here for identification and commentary on an unofficial fan resource. This site is not affiliated with LockLoaded or Roblox Corporation.
Community research
These recordings were read frame by frame. Every observed fact on this site cites one of them by id and timestamp, so any claim can be checked against the original.
Primary
The most complete single walkthrough available. Source for the Stats Explained panel, the Fighter Index and its rarity colours, the Money Shop prices, the Leagues panel and the 10-training cap popup.
Secondary
Source for the sparring gate before official bouts, and for how a fight's outcome maps back to the stat that failed.
FAQ
The questions new coaches actually ask, answered from what the game shows on screen.
No, and this is the single biggest source of confusion about the game. The official description puts it plainly: "You do not control the punches—you watch the fighter in INTENSE matches and train their strengths and weaknesses." You are the coach. Your levers are which stats you train, which equipment you buy, which league you enter and how you bet.
Seven, and the in-game Stats Explained panel gives each one a subtitle: Overall (Ring IQ), Power (Attack), Endurance (Durability), Stamina (Energy), Dexterity (Hand Speed), Agility (Footwork) and Reach (Range). Overall is not trained directly — it rises +1 for every 10 trainings you complete.
The Fighter Index reads 262 entries, and its header notes it only tracks real and legend fighters. The Roblox description's "over 250 fighter cards" is the marketing version of that number.
Update1! and Release!. Together they give 50,000 Cash, 20 Real Rerolls and 6 Legend Rerolls. Both are case-sensitive and both end in an exclamation mark.
You have hit the training cap. The game states it directly: "After 10 Trainings, your fighter must do a match to train again." Ten sessions, then a fight, then ten more. The Money Shop sells a Training Cap upgrade for $200,000 to raise it.
Roster depth, not a single star fighter. There are four leagues, gated behind 2 fighters averaging 70+ OVR, then 3 at 80+, then 4 at 90+. Climbing is worth it for the rerolls: 10 Legend Reroll Points converts to 3 Legend Rerolls, and the top league pays +10 LRP a match against Bronze's +1.
No. This is an unofficial fan resource. For purchases, account issues and official announcements, use the Roblox game page and the developer's own channels.