Coach a Fighter Wiki

Updated 2026-08-05 — game facts and link status checked

Read off the game, not off other wikis

Coach a Fighter codes, fighters, and training

Seven stats, 262 catalogued fighters, real rarity colours and league OVR gates — every number here was read off a gameplay screen and carries the timestamp it came from.

262

Fighter Index entries

Read off the in-game Index, not the store blurb

7

Trainable stats

Overall, Power, Endurance, Stamina, Dex, Agility, Reach

10

Trainings, then a match

Hard cap stated by the game itself

2

Working codes

50,000 Cash · 20 Real · 6 Legend rerolls

Freshness center

Coach a Fighter codes and update status

The homepage surfaces the latest verified set and sends players into the dedicated codes page.

View all codes

Hands check · Checked against the live game on 2026-08-05.

  • Update1!

    25,000 Cash · 10 Real Rerolls · 5 Legend Rerolls

  • Release!

    25,000 Cash · 10 Real Rerolls · 1 Legend Reroll

Updates

Updates and changing answers

Game facts, code status, and official links each have a dated entry so changes are easy to spot.

All updates

Site launched

First publish. Content built from the Roblox games API plus a frame-by-frame read of published gameplay footage. Established on launch: the seven in-game stats with the game's own subtitles, the Fighter Index total of 262, the rarity tab colours, the Money Shop prices for the Gym Expansion and Training Cap upgrade, two Legend shop prices, the league unlock requirements and reward rates, and the 10-training cap. Open questions published alongside them rather than hidden.

Live game metrics re-pulled

Roblox API snapshot taken for this build: 1,872,890 visits, 7,471 favourites, 3,287 up / 465 down votes, 8 players per server, universe last updated 2026-08-05. Worth noting because several sites covering this game still quote a visit figure roughly a third of the real one, and one quotes a peak concurrent number well below what the API currently returns.

UPDATE 1 — no public changelog exists

The game's title carries an [UPDATE 1] prefix and the Update1! code was added on this date, which is how the update's timing is known. Beyond that, no changelog has been published on the open web. Update-related features described elsewhere — a tournament mode, boss challenges with a G.O.A.T tier — trace back to a single low-view video description and have not been confirmed on screen, so they are listed as open questions rather than written up as patch notes. If the developer posts notes in the Discord, they will be summarised here with a link.

Tier preview

Coach a Fighter tier list preview

Start with the strongest current picks, then use the full tier list when you need ranking notes and update dates.

See the full tier list →

Screenshots

Coach a Fighter in action

Official screenshots from the Roblox experience page.

Coach a Fighter in-game Stats Explained panel showing Overall Ring IQ, Power Attack and Endurance Durability
The Stats Explained panel. Overall is subtitled Ring IQ and rises +1 every 10 trainings. Observed in gameplay footage (DOv10j80OSM@04:50).
Coach a Fighter Fighter Index showing All, Reals, Legends and Shiny filter tabs and a 3/262 counter
The Fighter Index: 262 entries, and the rarity colours the rest of the web has never published — Reals orange, Legends red, Shiny cyan. (DOv10j80OSM@04:36)
Coach a Fighter Leagues panel showing Bronze unlocked and two locked leagues with OVR requirements
Leagues gate on roster averages: 2 fighters at 70+ OVR, then 3 at 80+. Rewards scale from +1 RRP/+1 LRP to +3 RRP/+5 LRP. (DOv10j80OSM@05:42)
Coach a Fighter Money Shop showing Larry Holmes and Sugar Ray Robinson on red Legend cards
Legends sold for cash on a rotating timer — Larry Holmes $2,000,000, Sugar Ray Robinson $5,000,000. (DOv10j80OSM@04:24)

Core tools

Start here

Four pages that cover almost everything a new coach needs, in the order the game actually presents the problems.

Guides

Guides for the problem you actually have

Start with the first hour, then come back for the specific thing that is blocking you — a fighter that gasses out, a league you cannot unlock, or a bank balance that will not grow.

Wiki coverage

Every system, read off the screen

One page per mechanic. Where the game states a number we quote it and cite the frame it came from; where it does not, we say so instead of filling the gap with genre convention.

Source check

Where every number here comes from

This site exists because the rest of the coverage for this game is prose without evidence. So the standard here is simple: official data is cited to the API that returned it, in-game numbers are cited to the frame they were read from, and anything unconfirmed is published as unconfirmed rather than smoothed over.

Three levels of evidence

Official means it came from a Roblox API or the developer's own description — published as-is. Observed means it was read off a gameplay frame, and it must carry a video id and timestamp or the site will not build. Unknown means nobody has seen it yet; the value stays blank and the page says so. There is no fourth level for "probably".

Why we refuse to publish drop rates

The signing screen shows an odds panel in-game, but the two readings circulating from gameplay videos contradict each other and neither has been reproduced. A percentage nobody can check is worse than no percentage, because people plan reroll budgets around it. It stays on the open-questions list until it can be screenshotted.

Why the stat list here differs from other sites

Three different stat lists circulate for this game and at least two are wrong. The official description names none of them, so it cannot settle the question. The in-game Stats Explained panel can, and it lists seven stats with their own subtitles. We quote the panel and show the screenshot.

Numbers with version stamps

Counts move. The Fighter Index read 262 entries during UPDATE 1 and the developer ships new fighters with updates, so that figure is dated rather than presented as permanent. The same applies to shop prices and live player counts.

What we could not verify

Reroll odds. The full station-to-stat mapping beyond the Punching Bag. Whether "Random" is the literal in-game label for the base pool. The names of the second and third leagues. Whether Shiny is a rarity or a variant. Whether G.O.A.T is a tier or a boss bracket. Gamepass names and prices — the Roblox store API returns none for this universe. Whether the game is genuinely region-locked in the UK.

Rights

Coach a Fighter is created by LockLoaded and published on Roblox. Game artwork and screenshots remain their copyright and appear here for identification and commentary on an unofficial fan resource. This site is not affiliated with LockLoaded or Roblox Corporation.

Community research

Footage used as evidence

These recordings were read frame by frame. Every observed fact on this site cites one of them by id and timestamp, so any claim can be checked against the original.

FAQ

Coach a Fighter, answered

The questions new coaches actually ask, answered from what the game shows on screen.

Do you control the fighter in Coach a Fighter?

No, and this is the single biggest source of confusion about the game. The official description puts it plainly: "You do not control the punches—you watch the fighter in INTENSE matches and train their strengths and weaknesses." You are the coach. Your levers are which stats you train, which equipment you buy, which league you enter and how you bet.

What stats does a fighter have?

Seven, and the in-game Stats Explained panel gives each one a subtitle: Overall (Ring IQ), Power (Attack), Endurance (Durability), Stamina (Energy), Dexterity (Hand Speed), Agility (Footwork) and Reach (Range). Overall is not trained directly — it rises +1 for every 10 trainings you complete.

How many fighters are there?

The Fighter Index reads 262 entries, and its header notes it only tracks real and legend fighters. The Roblox description's "over 250 fighter cards" is the marketing version of that number.

What are the working codes?

Update1! and Release!. Together they give 50,000 Cash, 20 Real Rerolls and 6 Legend Rerolls. Both are case-sensitive and both end in an exclamation mark.

Why does my fighter refuse to train?

You have hit the training cap. The game states it directly: "After 10 Trainings, your fighter must do a match to train again." Ten sessions, then a fight, then ten more. The Money Shop sells a Training Cap upgrade for $200,000 to raise it.

How do I unlock the next league?

Roster depth, not a single star fighter. There are four leagues, gated behind 2 fighters averaging 70+ OVR, then 3 at 80+, then 4 at 90+. Climbing is worth it for the rerolls: 10 Legend Reroll Points converts to 3 Legend Rerolls, and the top league pays +10 LRP a match against Bronze's +1.

Is this the official Coach a Fighter site?

No. This is an unofficial fan resource. For purchases, account issues and official announcements, use the Roblox game page and the developer's own channels.